Steering wheel rotation degrees. Sun, 3 Aug 2014 09:37. Hi. A steering ratio of x:y means that a turn of the steering wheel x degree(s) causes the wheel(s) to turn y degree(s). The thing is, those cars offer swift steering ratios, needing as little as 180 degrees of rotation to turn from the left-most steering extent to the right. In most passenger cars, the ratio is between 12:1 and 20:1. The reason for this animation is because the default input method for the game is the Microsoft Xbox One Controller which only has 90 degrees of rotation either way, right? I try to know how many degrees of rotation you use in your steering wheel. It is not obvious and 900 degrees is too much for a Formula car. This steering system design operates on a very simple mechanism that directly transforms steering wheel rotation into straight line movement. Steering Wheel Range. Joined : Sat, 21 Feb 2009 22:02 Posts : 50. For example, if one complete turn of the steering wheel, 360 degrees, causes the wheels to turn 24 degrees, the ratio is then 360:24 = 15:1. racer7, Apr 2, 2020 #1. Hello, TAUTV1S. The racing cars will be limited to their lower steering degrees, but you need to set 900º if your wheel has 900º so that steering ratios are correct. Live for Speed Forums / Hardware / Wheels and controllers Steering wheel rotation degrees (11 posts, started Sun, 3 Aug 2014 09:37) #1 - TAUTV1S. So far I have been using the G25 on PC for a long time with 900 degrees but it has not been an easy task to satisfy the most cars collection in the game. Most other tracks I would imagine its also 180, but the wheels don't turn as much in relation to the steering wheel for the setup for Monaco. I would like a more comprehensive idea of what degrees you use on your wheel. The steering wheel visually only turns 90 degrees either way within the car. Your average street car? Just wondering how to change the rotation range of the steering wheel in the Configuration Menu? I'm assuming that it's supposed to mimic the real car in that regard, but personally, I'm not particularly happy with that feature and I would like to manually change the degrees of rotation myself. If how you have your wheel set now works OK I guess that's fine for you but for the benefit of others looking for settings I … This only affects the animation and not the actual amount of rotation applied to vehicle. Making the wheel rotation and the actual steering lock 1:1 compared to the vehicle in real life except for the most extreme vehicles. S2 licensed. The system is composed of the rack, pinion, support bearings, and related housings. So far I have been using the G25 on PC for a long time with 900 degrees but it has not been an easy task to satisfy the most cars collection in the game. If the racing car only has 450, the car will only turn 450. Agree x 1; Jugulador Active Member. The wheel only has about 200 degrees of rotation, the internal spring is self-described as a "bungee-cord," and the petals are made of plastic instead of metal. I would like a more comprehensive idea of what degrees you use on your wheel. In iRacing the sim tries to replicate the proper steering wheel rotation for each vehicle. This allows us to calibrate the sim racing steering wheel range to 900 degrees and leave it. #2. Whenever the steering wheel … Joined: Apr 1, 2020 Messages: 132 Likes Received: 90. I try to know how many degrees of rotation you use in your steering wheel. From the very short time (about an hour) of me playing Project CARS, I noticed that the game automatically changes the degrees of rotation of my steering wheel depending on which car I'm driving. If you watch the onboards when marshalls are removing cars, they are usually able to turn the wheel to full lock, which is a little past 180. 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